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So let's turn some Copper Ore into Copper.
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Here, we focus on automation.īrute-Force Refinement (under Solid Material)
#Automation game guide generator#
The coal generator and power transformer are covered earlier in this guide. That's enough background - let's get automating. (Found at the end of the Operating/Supplying skills.) Some automation things require a dupe to have the Mechatronics Engineer skill to be able to build them. You will need refined metals to build automation-related stuff (early-game you can refine metal ore using the Rock Crusher) You will need to unlock automation-related sensors (and other things) through research (found in various places in the research tree) There is some stuff you need to get sorted before you can get automating. These can all be used to send those "when happens, I want." commands.
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Sensors for temperature, gas type, liquid type, amount of germs, time of day (what part of the cycle it is), and on and on. There are lots of different kinds of sensors in the game. Other automation projects require some additional bits and pieces, often some kind of sensor used to detect something in its surroundings. Some things are as easy to automate as just running an automation wire between two things (like a coal generator and a smart battery). You can also use automation to control what gasses are allowed in your base:Įxactly how you tell the game these things will vary depending on what you are automating. Another use for automation (using Auto-Sweepers) is to say: There are various machines your dupes need to fill - like filling your coal generators with coal. When happens, I want to happen.Ī common first automation project in a new base is to control a coal generator. Oversimplified, automation allows you to tell the game: Let's start with the basic concept and how it can be used in-game. Automation takes a little bit of getting used to but can be very useful, so it's worth getting the hang of.
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